Unreal Engine
Post about Unreal Engine!
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30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.

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29: Berserk mode and sword trail.

Work in progress on Bonnie🤖🤖 |

Created endoskeleton by:

@Melsco

Bonnie by:

@Lartin

#toysinthedark #fnaf #fangame #realm #workinprogress #blender #unrealengine5

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Designing Levels That Tell Stories
I'm always looking for ways to add variety to my levels—making them fun to explore, full of surprises, and visually rich with storytelling.
In Lobo, every path has a purpose, and every obstacle has a story behind it.

Появилась смена погоды

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28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.

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27: Made custom muzzle flash VFX using Gimp and Blender, also finally found the fix to making the scrapping VFX work and added a Warning flash and beep when you get damaged after your shield runs out. Think I should probably make the shield larger though.