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We were recently featured by Creative Bloq, who wrote about the long development journey behind Sub-Species.

The project started over 12 years ago, and switching to Unity was what finally allowed us to get a playable demo out.

https://www.creativebloq.com/3d/video-game-design/how-the-epic-1…

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not funny

Joltober 2025: Day 7: #Gargoyle.

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