2dgames in 3D-2D games

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A viewer on Twitch just sent me a video of them playing Hyperslice on their drawing tablet! This is so cool 😍

I drew a concept sketch of the beetle enemy based on a real-world species called the grapevine beetle. This enemy will NOT fire bullets at the player but instead moves back and forth in front of other enemies blocking your bullets from hitting them.
Okay so I've now gotten a much better spawning script put together! To fix the bullet firing effects, I've written an accessor that returns true if something has spawned since the last accessor call, it's a cheap solution, but it works, at least for now!
I know the enemy spawning system uses spawners (obviously) and I believe the PlayerController and enemies do to for spawning bullets, I believe that's it. It should be a relatively simple refactor but of course that doesn't mean it WILL be.
I'm gonna replace the PrefabSpawner script which spawns an instance of whichever prefab is assigned to it in the inspector when a method is called with a simpler Spawner class which will simply spawn whatever prefab is passed in the method call.

I've played many games when I was a kid but most weren't beaten. The earliest and memorable one that I and my sister beat is Double Dragon on PC.


If you like tiny roguelikes with a strong core mechanic, you should check Hyperslice!


Hyperslice has a demo for the Steam couch co-op fest!
You can try it solo or with 2 players in local co-op 😎
https://s.team/a/2977820




I'm adding new stuffs which didn't make it into the game before. Starting from new background layers as shown in these shots:




This game has been completed! After almost a month of work, this game is ready to be played by everyone. Here are shots from the game to celebrate its release: