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Hey, I finally started working on ghost behavior. And today's star is the Phantom Lady (hear me out), she is floating around, and if you catch her eye, she's blind btw ^~^, she will chase you and punish. I'm not sure if it's okay to have a crush on her)

I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.

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Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)

I made a random level choosing and death screen (the one which shown is a draft. I know I've been a little lost, but it's my weekend)

Posted a new update to my website. Please review the good news: https://mw-industries.com/virtualmonsters/forum?view-topic=37&pa…

This is for anyone interested in my 3d monster collecting MMORPG, Virtual Monsters RPG.

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Here's a short demonstration of the beetle shell power-up in-action! It's not very obvious what it does at the moment because I still need to work on a lot of the effects for it, but the functionality is there if you pay attention to the health bar!

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I've been working on the sprite for the beetle shell power-up drop! I'm thinking when you collect this one, it will kind of poof away similarly to the enemies when they're defeated and play an "equip" sound.

I've replaced the health text on the upper-left corner of the HUD with a healthbar!