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Later start than usual... Got distracted by playing Minecraft haha!

I want to get the beetle shell power-up fully implemented today but I also have some other chores I need to get done and not a whole lot of time so we'll see how that goes.

Hey, I finally started working on ghost behavior. And today's star is the Phantom Lady (hear me out), she is floating around, and if you catch her eye, she's blind btw ^~^, she will chase you and punish. I'm not sure if it's okay to have a crush on her)

I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.

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Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)

I made a random level choosing and death screen (the one which shown is a draft. I know I've been a little lost, but it's my weekend)

Posted a new update to my website. Please review the good news: https://mw-industries.com/virtualmonsters/forum?view-topic=37&pa…

This is for anyone interested in my 3d monster collecting MMORPG, Virtual Monsters RPG.

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Here's a short demonstration of the beetle shell power-up in-action! It's not very obvious what it does at the moment because I still need to work on a lot of the effects for it, but the functionality is there if you pay attention to the health bar!

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I've been working on the sprite for the beetle shell power-up drop! I'm thinking when you collect this one, it will kind of poof away similarly to the enemies when they're defeated and play an "equip" sound.