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Been working on the artwork for the spider enemy!!! This is a preview of what it'll look like in-game. I am gonna remove all of these drop shadows as I usually apply those to the spritesheets themselves once I've drawn the animations.

Been working on apps for the Virtual Drive. This is the Map App, which allows you to view your current location from a different angle. Currently, there aren't a lot of uses for it but, it's there...

#gamedev #unity3d #indiegame #indiedev #vroid #rpg

Last post for today! Been getting some work done on the art for the spider, so far I've drawn a colored concept art (I know I completely messed up the web) and got started on the actual sprite, well, at least the layer that will be the spider's web.

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THE SPIDER IS COMING

Officially gotten started with the spider!!!!!!!!

Okay so I've effectively phased out the profile selection menu, or, well, TECHNICALLY not. The profiles system is still there, it's just invisible now. There is only one profile that's either created or loaded on game start. No more profile choosing.

I'm gonna do an edit once I finish the spider where I put the audio from the "SPIDERS!" bit in Spongebob over footage of a wave of 5 spider enemies flying in all at once and attacking.

So it turns out removing the quests was actually pretty easy thanks to it reading sent messages to determine when quest progress had been made rather than reading any scripts directly. I simply deleted the script and nothing broke! 😲

I also want to phase out the user profiles this weekend because that's, plainly and simply, an outdated feature, like, everyone has their own accounts on things these days, who NEEDS this? ALSO that would allow GJ Leaderboard implementation!

If anyone has watched the devlog I shared here yesterday, yes, I am planning on scrapping the quests system. Here's why: