



The bosses in the game will be drawn with a pencil. And before battles with these bosses, you will find pencil shavings that you can move and use to hide from enemy bullets.
Support the video by watching on: https://youtu.be/jzjaAAbB358


ok finally decided to render this thing. robot i modeled is done.... maybe


Today i decided to Remaster Ratatouille, here goes the Teaser
Done by me @benmonor
Zbrush, Blender, Photoshop


Skorpion vz. 61, my old work. Download link: https://opengameart.org/content/skorpion-vz-61

Place Abandoned for centuries
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Created using Blender and Quixel Mixer



Check out this fairy sculpt by Alina Ivanchenko!


The new code provides competent mechanics. Previously, the pen had strange reflections. The problem was in the 2D rendering of Unity itself: the glass shader did not work with "sprite-render" if the layer in the sprite was greater than 1.


Hey guys, I've made a quick tutorial on how to add bone constraint when using IK. This is super useful when making robots with special joints for example.







For the next update I created a new interactive background, a japanese alley. You can click with LMB on each lantern or sign board to turn on/off the light or press RMB to turn on/off all lights.
I will also create a seperate view for this one.
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