fangames in The Legend of Zelda



I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?







Me omw to remake Minish cap but 3D
Day 1 : Helicopter helicopter
( 3d Model not mine, downloaded on the internet)




Here's my last showcase before I get back to work on new things: Featuring a redesigned HUD and recreating Deku Sticks in 2D!
It was my pleasure giving you small glimpses every now & then, but Zelda showcases will be going on hiatus until I have more.
Version 1.8.0 is here (sorry for the delay)!
Ft. graphical improvements including enemy redesigns, bugfixes and a new elemental weakness mechanic. I also uploaded a full playthrough on YouTube, give it a watch if you're curious.
That's it for now, enjoy!


Hello, I'm recreating the engine of Zelda: Oracle of Ages/Seasons for use in my original fangames. Here's a 2 minutes showcase for many of the items I've developed so far!


-WIP- Got the good ol' Biggoron's Sword ready to swing and send baddies flying! #zelda #gamedev #pixelart #gamedesign




I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.








The Zelda-inspired Unicorn Training is finally available on iOS App Store, Android's Google Play, AND Itch for PCs!
Pick a link below and give it a try!
- https://apps.apple.com/us/developer/yotes-games-llc/id645791669
- https://play.google.com/store/apps/dev?id=8237743714301986430




