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Merry Christmas! I'm not gonna have much time for game dev, so here's a retrospective instead! I give you: the evolution of Nightmare.

Wow, I've been working on these games for a long time. My pixel art may not be perfect, but it's definitely improved.

Chapter 6N is finally DONE!

We are very nearly at the end of Nightmare's campaign. I hope to have a new demo / early-access release out some time next year.

(This picture has nothing to do with anything.)

Bookmaster Spirit Saga

"A New Chapter Of A Saga"

- Plot Synposis -

Hey players! If I seem quiet lately, it's only because I've been hard at work at super-spoilery late game content!

In the meantime, here's a nice, pensive, context-free screenshot to take the edge off. Enjoy!

Post jam version is complete, get it while it is fresh!

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RTG - The Ray-Traced Game: arcade/puzzle indie-game in development using 'software ray-tracing' technology

Link: https://gamejolt.com/games/rtg/560109

In the video: demonstration of new gameplay element recently implemented - 'Gravity inverter'

That's kill-stealing, you jerks! Leave some for me!

- Dragons Select Screen -

Choose Your Dragons 🐉

Looks like Nightmare's learned a new technique. Does anything really stand a chance against it?