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Some progress on lighting in my kickboxer demo project. Still a lot of work to do on environment modeling/texturing but it's coming along! This is my first project using Unity's HDRP, liking a lot of the features so far!

#fighting #unity #wip #character

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I do this in accident, should i keep it?

Minecraft House Scene made in Blender and rendered in Cycles.

Hi everyone! This my first renders of my low poly with maps in Substance Painter.

Threw together a little endless sledding game for my kids over the last day and a half, practice for my game jam techniques xD gonna polish it up a bit then post it here on GJ for free download

Got bored and made this little render. Happy Valentines Day! <3

New Carry the cat design reveal. I couldn’t help myself to reveal it (OUTDATED)

Hi everyone! I have been retopologyzing and baking my maps. It's still a work in progress, I would like to optimize much more my models to lower the poly count, especially the helmet that is still crazy high. This is how it looks so far...

Hi! Today I have been working on optimizing the Helmet mesh. The High Poly was around 5,300,000, Mid poly at 78,000 and the final Low Poly at 27,000. Still very high for an accessory, but I don't think I can't get it lower without losing too much detail.

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