All Posts in CHILL & PLAY / Indie Games Development

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These shots show levels with new kind of trap, with new enemies (one that switch from ceiling and ground and static shooter) and with demoted boss.

Yep, the boss is demoted from last boss and has been replaced with new one.

Minetroid is complete but I want to implement couple ideas which didn't make it into the game before.

The first 2 shots show ascending and descending levels while the last one shows new switchable traps.

Here are some shots from my entry for Palette Jam 2. Sorry about the colors, I can only use 8 colors.

Warn sign from Langit Lands and KubunG from Scorer Horror also arrived.

KubunG tosses coins when its shot. Great to create break in between battles + extra coin source.

Currently coin drop from KubunG is still in balancing process.

DMC Combat System In Unreal Engine | Hack And Slash | Update #01 This combat system I made in Unreal Engine inspired from Devil May Cry Game, Camera Shake is added to give the combat more vibrant and polished feel. https://www.youtube.com/watch?v=t2yTYpQTapo&ab_channel=GameBucks

DMC Combat System In Unreal Engine | Hack And Slash | Update #01
This combat system I made in Unreal Engine inspired from Devil May Cry Game, Animations used are mostly paid and controlled by control rig, All Logics are in...
https://www.youtube.com/watch?v=t2yTYpQTapo

Another guest boss has joined the boss rush!

#JOLTober Day 31

Blobo is standing on wrong edge and wrong game

Please welcome guest bosses from other games I've made (LIFT and Langit Lands) + a new boss. Other bosses might join soon :).

#JOLTober Day 29

I've been sick lately but I always be positive and keep my smile :)

#JOLTober Day 28

Monsters have dressed for Halloween