screenshot_saturday in CHILL & PLAY / Indie Games Development

Share your creations!

Happy #screenshotsaturday!

Feudums is an upcoming, online, social multiplayer grand strategy game without the pay-to-win bullshit.

Follow & support our completely transparent project and check our continuously updated demo!

(Last updated two days ago!)

Before everything turn's black, the light maps will be bright !

#ScreenshootSaturday

I'm going to wrap up my update for this game and prevent me from feature creep.

Here are couple stuffs I've done in the last week:

These shots show Drego's dragon shots and also new background settings for these boss combo.

The title implies more than one raider so please welcome Drego, the second raider for this game. He's blue colored and designed based on Dragoon.

Speaking of color, Rico is green colored now.

New spinning map is here !

After months of closed and semi-open playtesting, finally now everyone can test the alpha of my roguelike city builder, called HexLands!

Download it here, feedback is appreciated! :)
https://gamejolt.com/games/hexlands/748248

Feudums is a medieval, multiplayer grand strategy with ZERO pay-to-win!

Lead your fiefdoms, noble house and vassals to greatness in a blend of 4X, turn-based strategy and idle elements!

These shots show new boss attacks I'm making recently. They work well but might need some balancing.

These shots show the new menus from new mode called Rush. In this mode, player will go to next boss after each boss fight and so on until he dies.

There's rush counter which could be exchanged for money or other bonus in the base.