Games in Cafe Dot

Share your creations!

The demo is out for my dungeon crawler!

let me know what you think!
https://gamejolt.com/games/darkmyth/983026

Figured out why the Cave Stairs keep disappearing

One of my debug hotkeys...I keep hitting by mistake, makes new nature, which doesn't work in The Caves BUT one it does deactivates everything out of view

URGH, button REMOVED!

slep time

It's 6am, I should probably give up for now I'm so close to being done Just need to figure out a couple issues [cont]

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Did a huge overhaul to how Water is done, including surfaces, shaders and technically a clipping mask (I dunno if it's legit one, but it does the job)

Look at my cool new water!

Now I need to sleep so very bad. It's been 3 days of this nonsense

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"Just a box"

Happy March everyone! I hope you're all doing well! Worked on magic, enemies and making things more efficient this month!

Testing out Mulit-shot magic, I like it but I'm not sure if I'll use it.
Maybe as a charge attack?

Changed how the Leech skill works.
Instead of it being just data, it makes a Magic Object, which approaches the creator.
This gives you a chance to kill the enemy before they get healed.

Might make it so you can kill the Object too? Might be too broken

Testing out Bouncing Spells, and leaving AoE spots like Fire as they bounce (not on collision).

Again, not sure if I'll use this but nice to have as an option.

Particle Collisions!

Could have done this by spawning a temp object to control the collision particles, or the over/under systems I use for some other particle stuff.

Instead I'm just using the trail system, but hiding the sprite and adding a death timer.