general in Python Community

Post Python stuff I guess (ren'py counts too)

There is a unique frustration about fixing a single buggy menu button taking ALL DOGGONE DAY...

...but AT LAST, the logic building for the entire game is done!

All that's left is to make the rest of the game's assets and paste 'em in! (update in article)

Устали от нарезки SpriteSheet и ручной работы с gif в pygame-ce? Чтож! Я разработал .py файл "Pyimation" синтаксис в описании на странице библиотеки

Всем хай,я приготовил эту страницу для моего нового проекта "Return the Book: Ink" всего будет 4 главы.....вот арты ↑

Пара ОСТов уже на странице ↓

(Игровой движок указан в описании)

#Devruary One thing I learned the hard way through devving is to never underestimate how sensitive code can be. I can't tell you how many times my games kept crashing cos of ONE space where an underscore should have been in a random file.

#Devruary The advice I would give a new dev is pretty simple: the more you like the act of testing things, the better off your mental health will be on a project - you'll have to do a TON of it.

#Devruary For me, the game will be ready to package and distribute when I can run it in a browser and spot zero issues. I find so much as one error, I delete the package, fix the error, and build it again.

#Devruary If I had to name a feature that took longer for me to get working than I expected, it would be the achievement and gallery systems. Had to format them multiple ways, so I'm SO glad that they finally work!

#Devruary The tool that saves me the most time as a VNDev is VSCode Editor. It lets me edit multiple scripts at once, and color-codes their chain of command which makes it easier to spot mistakes.

#Devruary Least favorite thing about devving is the most important: trial and error. I cannot understate how infuriating it is to have my game crash cos of a single space where an underscore should be, but learning to catch everything is my best habit.

#Devruary I found the question ambiguous so I guess I'll answer by parts:

Fave part of Dev communities/realm - devlogs for non-horror games, especially with really cool graphics!

Fave part of being a Dev: seeing everything work correctly in my games!