All Posts in Thrall of Time Games Community

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OK! Took lots of tweaking, and trial and error, but the Axe Charge Effect now works correctly!

I've pretty much committed to Tools being entirely Tilebased, Weapons will have to behave different, and you'll probably not be able to attack with Tools.

Charge Tool Effect for the Axe updated. I'm not sure if I want to keep the indicator up the whole time with this one, previously I only had it appear when your were in front of a Tree/Grass.

Started reworking how Tools...work.

The charge effect now ramps up over time instead of being base or max. Split the location indicator to match it.

For now range will be effected by Tool Quality...since I don't have different Metal Tools

Woop! And now I'm using the same system for what Crops grow from Seeds, clearing up more of my Item Database

HAHAH!
Changed how I'm doing my Crafting Lookups!

Crabs.

Crabs.

Crabs.

Crabs.

Happy October Everyone!

Thank you all for your support and interest

[Crosspossed from https://www.patreon.com/posts/89102094]

Progress Post in the below!

Updated the Game Jolt Charged Sticker Shrine in my Goblin game!

Congrats to @SubterraneanExhibit and @ShadowFreddy5100 for taking the top spots, commiserations to @__laki__ for dropping to 3rd

Thank you all for the support, it means everything to me

Rebuilt the Text Generation for Item Usage, it now loops to add all the effects of the item, using correct wording.

Also if the Item doesn't buff any stats but does have another effect like Removing Status Effects it puts it on line 2 instead of 3.

Chests and Converter Buildings (Campfire, Thresher, Grind Wheel, etc) now use the new Item Use System to get the text for what Items do

With the Converters it shows the Output Items Data, might add a button to cycle them,or display;

Base > Result