Work in Progress in Unreal Engine


What's better than one Boss? Maybe 2?
Climbing the Tower is gonna get alot more challenging (And Fun!).
In the next update I hope to squeeze in some some improvements to really make boss battles something to remember.
DevDiary: boss summoning.
One of the features of the boss mechanic is their summoning, which is done through a certain ritual.
The video shows the simplest version of such a ritual on the example of the low-level mini-boss.
https://youtu.be/Ef1URF8ac2Y

First Dev Log of my UE4 Side Scrolling Beat 'Em Up!
2D sprites work surprisingly well in Unreal Engine :)
https://youtu.be/en_FdMiUnCo



This boss can fry you if you're not careful🔥 the second boss from my arcade game #HardGlide
Demo is here: https://olantipov.gamejolt.io/hard-glide
Steam: https://store.steampowered.com/app/1731390/Hard_Glide/


Closer look at the custom VFX for our Kristal Memory pickup items




A new gamemode has been made: Cookoff!
Play up to 4 players against eachother in a challenging cookoff, where you have to be the first to finish 3 dishes!
What are your thoughts on the map?


Level design from my game "Lilith" made with unreal engine

The Contest is Over!!
Get Ready for the Next Update of Chronicle Tower Including
-New Boss: Rafael The Exalted
-New Enemies: Spider and Great Spider
-Combat Changes
--Stamina
--Special Ranged Attack
Hi everyone! I hope you are having a great start to the year!
In this episode, we will see some changes in the character design, and some experimentation with UI design for the inventory and equipment screen.
Check it out: https://youtu.be/GCjctRlxBo0


Project Aethia - Demo Prototype Small Update
Hello there, since some people alerted me about few things regarding the Project Aethia Demo, i pushed yesterday a patch that will cover some elements of the Game.
Game is here: https://gamejolt.com/games/project-aethia-demo/674842 Thanks