Work in Progress in Unreal Engine

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Retribution will come soon enough.

Loading...Should you kill every enemy you see?
In Lobo: The Howl Within, leaving dead bodies behind can trigger enemy investigations. Theyβll warn others and form mini hordes to track you down.
Sometimes stealth > strength.
Whatβs your playstyle?

Loading...ΡΠ΅ΡΡ Π³ΡΠ°Π±ΠΏΠ°ΠΊΠ° ΠΈΠ· 4 ΠΏΠΎΠΏΡ
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Loading...Heavy attacks come at a cost.
In Lobo, using brute force puts enemies into aggro mode β drawing their full attention and making the fight harder. Sometimes charging in isn't the best moveβ¦ or is it?


Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!
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Loading...Maybe you can block enemy attacks... But if you run out of stamina? Youβre stunned. Time it perfectly though, and you trigger a counter that knocks enemies backβgiving you space to reposition or fight others.
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I added a flare effect

Devlog 24: Working on a bunker that'll act as a hub world, with a hanger for the Angelos, a dorm, maybe even a npc or two.

I created this, don't hesitate to give your opinion on the lighting









Devlog | Five Nights at Freddy's : Witness











