Work in Progress in Unreal Engine

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Loading...I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style.
Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.
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Loading...i am very proud of this (might add sound later)

The Mystery Reveals Itself | Five Nights At Freddy's: Witness
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