Genesis Does What Nintendon’t!
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30 days... 1 all-new NES platformer! Announcing...

🌞Super Sunny World🌞

Over the next month we are going to work start to finish on a BRAND NEW platforming game for the NES!

At the end of it, the game will immediately go on sale as a physical cart! #nesdev

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I've been continuing work on getting the Status Bar (at the bottom of the screen) to "seamlessly" transition between levels of my NES game.

It now works properly when transitioning in all directions.

🧵👇

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It might blow your mind 🤯 if you knew how many hours went into this simple little room transition, while keeping the status bar at the bottom of the screen.

I'd probably retire from #nesdev if I actually tracked my hours on this stuff! 😅😭

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Playing Mario 3 as a kid, were you driven insane by this inaccessible *secret block* off the side of the cloud areas? Have you wondered what's inside this block? The answer is tied to an NES quirk and the unintuitive way that scrolling works in SMB3! 🧵👇

I’mGOSH- I WORKED SOO Hard on this and it took me soooo long to finish and btw here it is The S3 Styled Junio Sonic I made so yea it was very hard work

I'd really like to crank out a very simple NES platformer over the course of a month.

I spent lunch yesterday playing around with AI to generate some concept art for a main character and setting.

What do you think?

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Streaming today Jan 30th 2:30pm Central time on Twitch and YouTube! Come hang and let’s play some of your VG tunes!

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For the last little while I have been working on screen transitions for my new NES game (untitled).

🧵👇

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Ever wondered how devs measure performance on real a NES, which has no dev kit? A common way is the change the "color emphasis" while an operation is executing, during rendering. This effectively draws colored bars representing how long something takes.

I added a bit more channels to this community and soon the uhh banners for the channels will be revamped

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