All Posts in Battle Gem Ponies

Share your creations!

#BattleGemPonies is gaining new features fast, but we really need to test them more because softlocks and crashes are way too abundant.

Get the full Progress Report on Patreon (it's free for all to read this time)! 📰#ɢᴀᴍᴇᴅᴇᴠ

https://www.patreon.com/posts/progress-report-148724979

Interesting News, Mr. Bowser 📰#Nintendo

Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.

Apologies for the delay. But unforeseen life events have delayed the release of BGP's Alpha1 release by a couple days.

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Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.

#screenshotsaturday #indiegame #monstertaming #rpg

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game.

(Aseprite's the tool used to get these pixels moving around so nicely.)

The same attack can come in different colors depending on the pony using it. #pixelart #animation #mlp #indiegamedev

It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment

Every attack in #BattleGemPonies is made up of a series of particle effects. ✨

This ones a spinning glob being lobbed!

#IndieGameDev #pixelart #creaturecollector

You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one.

(These backgrounds will also appear as your current location on the File Select screen.)