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For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees

I've already started making changes to Mazmorra de la Locura dialogues.

Now NPCs teach you to go together with the enemies and they make you a tut and the enemies tell you something before the fight. What do you think?

[W.I.P] ¿Can you guess the character?

#Art #DigitalArt #DigitalDrawings #Anime #FNFmod

How do you want multiplayer to be in my RPG, Mazmorra de la Locura ?

  64 votes Voting finished
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For day 791 of coding, I've altered how the exits are placed a bit. This is to make sure that the exits are placed by thicker tree areas; namely the edges of the maps

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For day 790 of coding, I made sure the chance resets upon visiting a special room in order to prevent back-to-back unique rooms

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First preview of Mazmorra de la Locura , it was made without a template and without any RPG program, do you think it's good enough to start with? It still needs animations and 20 more functions, this is just a test.

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For day 789, I have implemented the room creation function the be called by a random chance that slowly increases with each room. The chance right now starts at room 7

What games do you prefer? RPGs or sports games ?

  62 votes Voting finished

What will I post this week? Polls Con many topics as surveys (personal, football, my games...), LaLiga DT and Mazmorra de la Locura updates, progress videos, etc. Read the article to see the daily post.

I hope you like everything