general in Devs

Indie Games
Loading...

For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

Loading...

For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

I'm already starting to work on Playometro , my first video game, which you voted for a remake.

It's a platformer right now with only 5 levels and a very simple menu.

The winner of your favorite #yytpgmClassics game is... Playometro

These days I'll do a remake, which I'll start talking about this afternoon.

Loading...

For day 906, I've been looking into shaders more and leaned how to invert colors

Loading...

For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

Loading...

For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

Hello everyone, I have finally completed almost all the exams (there is only 1 driving test left, but it will be in July and I am about to prepare for it) and now I can work on my projects again.

Loading...

For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

Loading...

For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code