general in Devs

Indie Games
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For day 1106 of coding, I've further adjusted the shadow's speed and transparency

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For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

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For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

What was the last video game you played?

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For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

So, i have added texture batching, and now my fps flew up to 150 (max), and i think i'll also add texture atlases render, to have a simple sprite sheet with sprites in it.

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For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

Hello everyone, I came to tell you about my projects that I am working on.