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Just released a small patch and decided that while i'm at it, why not upload the game for linux? i have to admit i never used linux, so some things may not work properly.

Want to play the Pet City web beta?

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i made so the character has the accessories that you choose on the main menu. before it worked only in levels and also i gues he just decided to stand still while i was recording. (he is supposed to move randomly)

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For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

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For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

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ENLARGING!!!

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For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

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So, i have started thinking about changing my collision system from objects to tiles, due it takes less memory to run it.

But i kinda don't know, due my game has moving platforms and etc., but i'll try to find the solution.