All Posts in Construct Devs


The 2.0 release inches ever closer. To drive home the magnitude of this update, we've got a brand-new logo!
Animation/pixel-art by me; high-res concept by a professional artist.
This stands out a lot better while still keeping the game's identity intact.
Tuhrahkkkii has a new move. Turns out the big guy is faster than he looks.
Use this when you feel overwhelmed to turn the battle in your favor.
Looks like we're entering SPOILER TERRITORY again!
I'm working on a new boss, but unfortunately I can't share any pictures.
This guy is fast, versatile, and tricky. Don't let him get in your head, or you'll go down hard.
Can't wait to share him with you!
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Loading...Making progress on the battle system (not for deltarune)
I’ll send some overworld gameplay in a sec


With another chapter out of the way, it's time for some UX improvements! Everybody loves those, right?
* Pixel-perfect mode - the game also scales perfectly on 1080p screens as-is
* Player selector & star counter in challenge mode
* Text is more readable

I guess the answer to last week's question is "at least 4". Not counting the one who died in the last game.
CHAPTER 4 (T) IS DONE!!!
We are now 2/3 of the way to the phase 2 release! I'm very excited to share this with you all soon.

Oh gosh... how long has it been since I posted last?
Time to show off a new sprite, I guess. This one's a little smaller. Just how many of these guys are there?
Variations shown: Blank face, painted face, mouth open, glider wings, [][][][][][][][].

Chapter 4T level design is done!
Every good level deserves a good boss arena - and every good arena deserves a good boss!
As you can see, I'm still working on that last part. Stay tuned for more updates...






