All Posts in Construct Devs



Would you have taken that strange disc fragment?
Did I ever tell you that this game is actually fully rendered in 3D???
...Well, it isn't. Anyway, perspective is hard but I managed to get this new shop image drawn up.
Mmm, toasty.

On today's episode of Pixel Art Fundamentals: That is Not What the Sun Looks Like!
Yeah, I'm not sure what I was thinking when I shaded the old version. The new one looks more like an actual light source.
Yesterday I implemented a new build method for the game that reduces the download size by 75%! Wow!
But that's not particularly exciting to look at, so enjoy this new shop artwork for the Sawblade Boomering as well.

Egads! MORE of them? How many robot lizards does one game even need?!

Some kind of news, yeah! Finally!
Demo 2, or how I call it Egged Up (try to guess what the source of name) is on progress.
First zone is finished at 50%. It's not much, but it's at least a great start point. Soon I will finish it.
Stay here for more news

Dude, why are you red? It's not a good look on you!

Chapter 6 (T) is DONE!
Tuhrahkkkii's story is nearly finished. Only a few more tasks to clean up before I can present the 2.0 release to all of you!
(Screenshot provided free of context)

I removed some people from the game test list, due to inactivity or not meeting the requirements I was looking for.
If you want to be chosen, be very honest with the game itself
Now Kodon has a special, too! It's a bit different from the others. This move slows down time 50%, allowing you to easily move around enemies and mow them down before they can react.
If you time it right, you can double your boss punishing combos as well