Game Design in Design

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Work continues. I spent TWO DAYS creating a prototype map... I have attached screenshots of the rooms. They were originally white (the prototype is the same), but I embellished them with the help of AI so that it wouldn't be boring.

home sweet home

I made Charmy the Bee, Classic Jolly version of Sonic.

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TimeLapse - ScreenShot - Process Game - OverallSuitMan - GalponBase Level Design. #b3d, #blender, #unity, #game, #canvas, #game, #panels, #level, #design, #overallSuitM, #Galpon,#warehouse, #house, #wires, #sandbags#barricades.

R: The evolution of visuals. Experiment with AI. Task: Turn the "cute children's center" into an "abandoned trampoline hell." This sets the game's style. Technically possible? Yes. Challenging? Absolutely. But now I see the direction. What do you think?

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R: Механика разрушения объектов была создана за один вечер и функционирует в двух режимах: триггерном или с использованием системы жизней (HP).
E: Object destruction mechanics were developed in one evening and operate in two modes: trigger or using HP.

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TimeLapse -Test GamePlay - SandBag- OverallSuitMan - GalponBase Level Design. #b3d, #blender, #unity, #game, #panel, #box, #energy, #electrical, #switch, #panelBox, #warehouse, #overallman, #sand#bag#sandbag.

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TimeLapse - ScreenShot SandBag- OverallSuitMan - GalponBase Level Design. #b3d, #blender, #unity, #game, #panel, #box, #energy, #electrical, #switch, #panelBox, #warehouse, #overallman, #sand#bag#sandbag.

ScreenShot SandBags Barricade - OverallSuitMan - GalponBase Level Design. #b3d, #blender, #unity, #game, #panel, #box, #energy, #electrical, #switch, #panelBox, #warehouse, #overallman, #switchElectrical.

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Testing GamePlay- ScreenShot Switch Panel Box - OverallSuitMan - GalponBase Level Design. #b3d, #blender, #unity, #game, #panel, #box, #energy, #electrical, #switch, #panelBox, #warehouse, #overallman, #switchElectrical.