showoffyourwork in GameDev

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Dialogues, event triggers combined... Fancy fogs...

Have I already said that I am having fun with this?
Do I have to say anything more?

New attacking characters in my game 'Evil Bird Simulator', a free demo is coming this year on GameJolt! Follow me and the game for more progress!

I updated the Steam page! I really want to make it clear that Blockhead 2D is PRIMARILY multiplayer. So, I removed the singleplayer tag from the store page. Check it out now!

https://store.steampowered.com/app/2062800/Blockhead_2D/

This week I've been working on the animations and the backgrounds.

They're just a first pass though.

I also finished Act 1. Other than a few missing animations (including graphics that need another pass), it's pretty much playable without issue.

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...Okay, yeah. Rebinding definitely works. (AND DATA CAN BE SAVED, TOO, BAYBEEEEE)

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Working on a new trailer and testing timelapse settings. Needs some tweaks but ain't bad overall 🤔

Cursed Woodlands look so gooood in Drizzle season!

Say hello to the cast.

From left to right we have: Scott, Alex, Chad, Katherine, and Kevin.

At the beginning there will be a character change mechanic. But it's just there to setup the story. For most of the game, you'll only be playing as one character.

In today's Experimental Update, we introduce a new housing concept: Hearths gain hub levels for placing houses, decorations, and service buildings in their radius.

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ok-ok-ok, did a bit more stuff for the event triggering stuff, even if that stuff is... INVISIBLE? 😳

(i promise, i am actually still working on the essentials ahaha)

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--| Snake Eye Animation | SnakeEscape |--

The Snake now looks where the player steers.

(about the new UI I will show something in another post)

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