Help in GameMaker

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helo fellas, me again

soooo any of u guys know a tutorial of how to make like a multiplayer game??? like if i press 1 the game is singleplayer and if i press 2 the game is multiplayer. Any of u know a tutorial or a way to doit?

let me know

Someone can help me? How do I put gamejolt achievements into a game made with Gamemaker Studio 2?

edit: Ok, I guess I find something: https://gamejolt.com/games/GMS2GameJolt/528282

thanks to @DustBunneGames for this :D

now just figure out how to put these things in my game :P

OK GOOD THING I DID NOT UPLOAD THE BUILD YET, AUDIO IS ODDLY MISSING, ANYONE KNOW HOW TO MAKE SURE A GAME MAKER STUDIO 2 HTML5 BUILD AUDIO'S PLAY? #OperaGXGameJam

For the OperaGX Game Jam, are we allowed multiple submissions? I remember reading it somewhere but I can't find it for the life of me

Hey, if i want to upload my entry for #OperaGXGameJam, do i mark it as early release? Full Release? Or devlog?

I'm an idiot and can't read or understand big boy words but in regards to the Opera game jam, if I'm underage and I get my parents consent, am I allowed to enter?

Hello there!

I'm trying to enter the GameJam but I'm having trouble making an object rotate around a certain point at a Fixed Radius.

I'm trying this formula https://kodlogs.com/131799/game-maker-rotate-object-around-a-poi… but it's ot working.

Anyone would be kind enought to help out?

To everyone taking part in the GX Jam....

Here's a useful tutorial on making an endless runner in GMS. Hopefully it's a good kickstart for anyone new to GMS or just new to game dev in general:

https://www.youtube.com/watch?v=fokfT784wVM

Endless Runner [made in GameMaker Studio 2 the easy way]
This video tutorial shows you how to make an endless runner in GameMaker Studio 2 the easy way. What you need is a just a bit of time and see what is require...
https://www.youtube.com/watch?v=fokfT784wVM

so uhhh, i don't know how to use Gamemaker 2, can anyone link a good tutorial on YouTube please?

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Umm so i tried applying some screen wrap to enemies, and it made things a bit tougher to dodge, does this look fine? or should i remove it?(for conext, enemies spawn after an offscreen timer ends then it changes to a new timer that does another pattern)

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