All Posts in Godot

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Right as I'm about to give up for the night (not without progress, mind you), a thought occurs to me and now the player has a loyal doggo Need to do a little cleanup on the movements and get the animations properly working, but we have followers!

Bridge in winter. Made with Canvas of Kings.

Good...dog...?

Yeah, this follower stuff is really going to trip me up. I know what I want to do, I don't know how to quite go about it

This is going to take awhile...

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Mostly code work for the battle map, so the screenie doesn't look all that spectacular. I don't have a good recording program anymore (thanks a lot, SSR) to demonstrate the functional things that happen now. (Article for update details)

I have added used-definable water to Canvas of Kings. My mapmaking tool is now also available for macOS.

Level up animation made in Godot 4

Sources 👇https://github.com/MrEliptik/godot_ui_components

Watch the full creation video in early access on Patreon 👇
https://www.patreon.com/posts/91396739

Lots of assets and decorations seeing how my maps were kinda starting to all look alike as, you know, empty boxes. This is the entrance to a cave and network of tunnels. I will probably end up making it a little smaller, maybe half the size

Mostly code stuff today. Did some camera work so it now clamps at the edge of each box so you can't see what lies beyond. Did some cleanup of the save/load functions. Having issues with general positioning (see article).

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While exploring the sandy desert - Watch your step!

#ScreenshotSaturday