Show Your Work! in Godot

Share your creations!
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Ladies and gentlemen, here's a FULL compilation of Blockhead 2D's special minigame modes! Be sure to watch and check out the storepage.

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The inventory is probably one of the most used mechanics in my game, so I wanted to make it as convenient as possible. Besides the tooltip information, I have been working on several features.

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Another progress update!

New coordinate system to locate buildings and content.

Elevators to go from one floor to another quickly.

Meet us at https://anarkyworld.com/

I'm working on a 3d game called "Captain carrots: adventures on vegtable island" using the charcter "captain carrot" by white vault.

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The Valentines Day update has GOT to be my favorite thus far! Though, I can't wait to make a leprechaun chase the player next update...

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The Friendship Games Week is going strong and you can still get Dashpong at 35% off 🔥

✨ Get it now on Steam 👇
https://store.steampowered.com/app/1729250/Dashpong/

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The first night minigame is basically done. What do you think? Godot 2D lighting is kinda funky though, this still needs some tweaking. Now I need to code something that can catch you from behind... just so there's a stressful challenge too!

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Accessibility in games is a MUST, that's why I was working on the first option for it today: Switching between HD Font and Pixelfont

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Small pixel art fonts can be hard to read so I added an hd font option to the settings menu.

I feel like a lot of games should have this option.

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Got a simple top down game working with projectiles and enemies! The first night minigame will have you fixing the lights of a pizzeria. Do you have any ideas for more tasks?