Show Your Work! in Godot

Share your creations!

Part 3 of my map making toolbox shows my simple little forest tool.

Instead of placing each tree individually or drawing a new area each time, I simply define an area where trees are randomly placed.

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Working on revamping the action system in my game #TwelveSlotSaloon slightly-

👋 You now have to preform actions to get passiveness points! If you fail an action, you'll sometimes be put back slightly.👋

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Devlog 2023.8 - Stage Room "Enhancements" + Pickups Intro

this is the game for godot wild jam and untitled game jam

i hope you play it and have fun with the game .https://yazan64.itch.io/eggisland

#pixelart #godot #gamedev #game #pixle #gamejam

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Dashpong is 35% off for the Steam Spring sales!

🎮Up to 4 players locally
🌟High energy arcade gameplay
🎇Many maps & special modes to enjoy

Get it now 👇
https://store.steampowered.com/app/1729250/Dashpong

Docs for Rakugo Dialogue System 2.0.1 are ready!

https://rakugoteam.github.io/devlog-15/

screenshot of my game to godot game jam #godot #gamejam #gamedev #pixel #pixelart

An example of my hedge tool.

Any paths are possible. Not only bushes but also small trees can be placed along the path automatically. These are randomly rotated on their position.

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

Devblog 11th March, 2023.

I wrote a list of the worst problems with the build which I'm aiming to fix with this remake.

I decided to tackle the Tiling first. It feels different, but easy and precise. I love it a lot.

Further info in the article below.