Show Your Work! in Godot

Share your creations!
Part 3 of my map making toolbox shows my simple little forest tool.
Instead of placing each tree individually or drawing a new area each time, I simply define an area where trees are randomly placed.

Loading...Devlog 2023.8 - Stage Room "Enhancements" + Pickups Intro


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Docs for Rakugo Dialogue System 2.0.1 are ready!
An example of my hedge tool.
Any paths are possible. Not only bushes but also small trees can be placed along the path automatically. These are randomly rotated on their position.
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.



Devblog 11th March, 2023.
I wrote a list of the worst problems with the build which I'm aiming to fix with this remake.
I decided to tackle the Tiling first. It feels different, but easy and precise. I love it a lot.
Further info in the article below.

Loading...Oshubka : :
EMBRR - bitz waltz (interlude)
PLEASE SUPPORT THEIR WORK
// Just a small sketch of something that I was thinking
Software used:
Godot (Engine)
Aseprite (Sprites)
OBS (Screen Recording)





