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Something Wonderful is Happening here at Queencraft Studios!!!!!
More To Come Very Soon. And No I havnt Stopped working on The Hallow Murderer64

#Retro #PSX #Christmas #Indiegame #LowPoly #gamedev #Indiegamedev

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How much time do you use on a gaming session on mobile? According to "the internet" a full session averages 5 to 10 minutes. I am trying to design the levels to be played through in less than 2 minutes. I am designing difficult levels now. 😀

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I tried Some Different Things With this Spell Casting. Granted its kinda of the Same thing i did for Eva's Daily Game Dev Routine 2 but i changed a few things
Enjoy :)
#Fps #SurvivalHorror #Nintendo64 #lowpoly #retro #UnrealEngine5 #IndieGame #IndieHorror

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Are we missing anything?

A "Difficulty" meassurer, that will find out; How long it will take to complete the level for different speed rockets? How Narrow is the level? How much does the player have to turn? All this will help us meassure Difficulty.

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What would you like to see me make for Level 7 tomorrow? Any interesting ideas for some fun level design? These days I am sketching out the basics of all levels. Later I will start adjusting them.

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The menu system "skeleton" is now done. First you can see the requirement (Download here https://bit.ly/3D889uQ), and then you can see the system in action. Any suggestions and comments are more than welcome :)

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What would you find interesting to add to the level I am working on? Here I am adding some spice to the level. Making it feel more interesting, and a bit more "Dangerous". The Door was added to make the "sneaky" route even harder to use.

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Menu system in the making. We are building the framework based on the wireframes. Trying to get everything pieced together. Like a nice Lego construction :)

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The Biggest Baddie [not Boss], They Do damage to me and i do damage to them. 2/2
#Fps #SurvivalHorror #Nintendo64 #lowpoly #retro #UnrealEngine5

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Baddies[Minus the Boss] in my game, They Do damage to me and i do damage to them. 1/2

#nintendo64 #lowpoly #retro #indiegame #indiehorror #indiegamedev #gamedevelopment #gamedev #gamedeveloper #UnrealEngine5

#FPS #SurvivalHorror