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For today's #screenshotsaturday I'm showing you the barrel, that will be solid, until you break it. Checkout it's shader and it's fragments. We've also changed the bottom tiles a little bit and added a sword combo-attack. Tell me what you think!
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Jumping #screenshotsaturday! We've added the jump action to the player, so that they can jump away from attacks. And all living creatures from now on will have a shadow underneath their feet, so that different movements, such as jumping, would be clearer.
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The sword animation became much cooler! We'll add a combo attack for the sword later. And a new background pallet! Oh, and I've also increased the speed of Gladiator's walk animation, so it fits his movement speed better.
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I've shown a sword animation in a previous post, and I didn't quit liked, how it all came out in addition with the player movement. So for today's #screenshotsaturday I desided to make more of an "Enter the Gungeon"-like movement for our Gladiator.
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So somehow i got the 200 likes badge without 200 likes xD
for this you can chose what the next post will be about
lets see if we can get a real 200 likes!!!!
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#monday #plan #MyFirstGame #gamedev #IndieGame #development
Plan for the coming week. I had to get busy last week, so there was no news on MyFirstGame. Sorry.
Since I have a backlog, I was also programming on #Saturday. The result is the main program that fits on one screen (as can be seen in the attached #screenshot).