Devblog in One More Experiment

Share your creations!

The very bare minimum requirements of the STEAM PAGE is now finished and its currently under review 😄

We will go through and ask for feedback and iterate further.

ILL LET YOU KNOW WHEN THE STEAM PAGE GOES LIVE!

Happy weekend!

#OneMoreExperiment_Game

WOOP WOOP! The steam page is in progress!

I'm likely gonna ask alot for feedback before publishing the page

Stay tuned!
#OneMoreExperiment_Game

STEAM EARLY ACESS - COMING MARCH 18!!!!

STEAM PAGE WILL BE UP SOON! #Onemoreexperiment_game

BUGFIXES - For upcoming demo

1. fire in fire switches sometimes didnt appear. Seemed to be related to reloading checkpoints

2. vines didnt automatically spawn in some cases

3. Fixed several bugs with the force field

Hi! I created a dynamic moving platform that can be triggered with switches and pressure plates! Always useful to have in puzzle-platformers :D It will likely be in future puzzles! Stay tuned!

https://www.youtube.com/watch?v=UUGVEjiT3GI&ab_channel=Ambercrow…

BREAKDOWN:
https://youtu.be/M-xa2AtA3n8?si=m2xyUCiBoKx6RJ5p

https://www.youtube.com/watch?v=UUGVEjiT3GI&ab_channel=AmbercrownGames
https://www.youtube.com/watch?v=UUGVEjiT3GI&ab_channel=AmbercrownGames
https://www.youtube.com/watch?v=UUGVEjiT3GI&ab_channel=AmbercrownGames

BUGFIX

Hi! We've been fixing one game breaking bug where pressure plates breaks if spamming jump or quickly placing and removing blocks over and over, as well as issues where multiple things rest upon the pressure plate.

>>> More in comments >>>

We're aiming to release the STEAM DEMO sometime in the middle of February/ beginning of March!
Please help us spread the word!

In the meantime we're finishing up the SteamWorks registration process!

#OneMoreExperiment_Game
#ControlTheElements

Playing around with some Parallax Occlusion Mapping to create some trippy depth in stuff!

Here's some kind of "dimensional rift"!

Super easy to setup using Unreals built in material function!

STEAM DEMO COMING EARLY 2025!
#OneMoreExperiment_Game

We've just made a Steam account for the studio, to prepare for the Steamworks launch process! We hope to have a "coming soon" page avaliable soon!

Stay tuned, this is still very early!

https://steamcommunity.com/id/ambercrowngames/

/Robin

What's up? Alot of things have been happening lately, he project now has a programmer on board! The focus for the programmer will be:

* Complex bug fixes
* Performance Optimization
* Code Cleanup

STEAM DEMO coming sometime in February/March

/Robin