videogamedesign in Pixel Art

A few extra tweaks to the new UI.




#UnderwaterDiving PRE-ALPHA DEMO 0.75.0
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2023.05.16
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


#NinjaScroller GOLD 1.50.0 (final release)
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2023.05.16
Also available on #Steam:

Hmmm, the Converter Device UI and rework might be done?
I could still add an option to remove UnConverted Items and Fuel but I don't I'm not sure that' necessary.












Okay, el anterior post de skarmory no era un modelo que se iba a usar, pero a cambio os enseñaría quería el trabajo con el que estoy orgulloso: Slugma
Lanza bolas de fuego si lo ataca, aunque es muy débil y lento, haciendo referencia a sus estadísticas.
Updated and Fixed the Converter Devices, still need to update the Add Fuel UI section, but it's all working again :D









Created the game page!
Early asteroid development in this version. Lasers destroy them as well as them colliding with one another. I'm experimenting with a sort-of-random decision on which asteroid is destroyed in the collision (or both).


#UnderwaterDiving PRE-ALPHA DEMO 0.75.0
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2023.05.15
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/