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Chose to rewrite my python script so I can make a game up to 8MB for the gameboy, got plenty of space I can take advantage of now for my projects.
doesn't change the fact I need to keep the size as low as I can.
can post it if people want it.

Hey guys! I am preparing for release now! I am so excited!

P.S. Ghost&Souls coming out November 3rd!)

Since I'm unable to develop further on the Link Loader program for the gameboy. I'll be going to another project for the time being.

It'll be a long term development of mine, I'm thinking of a dungeon crawler alike Diablo.

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Secound update for Link Loader.

since the classic gameboy locks the cart in place when the system is on, meaning I won't support the removel of a flashcart. but in return, I'll allow programmers to use crat RAM for their own use

So... little update on the Link Loader project I've shown the last couple posts

1: there isn't any emulators (as I've seen) that has linkport conectivity sopport.

2: gotten my hands on 2 classic gameboys, but I'm waiting on the cable to arive the 6'th

So, the new MacBook with M3. New black color is cool. But also, every new MacBook is more closer to gaming PC. I like it. Because for my computer (MacBook 13 pro) is really difficult to run even my game, that I am creating. He becomes very hot 🥵 😅

The menu is now loading up, next is getting the comunication between 2 systems working corectly

won't be easy because emulators aren't made for debugging two at once and having them stay in sync.

but it'll happen soon enough

First pass of the tittle/menu for the transfer program is done. It'll get more changes latter with some text written in the box at the bottom through code.
I do need to make a script to convert it into graphics data and a tile-map. I'll update when done.

Some images from “Ghost&Souls Chapter 1: Second Life”. I hope that you will enjoy my work!

"Ghost&Souls: Second Life" is coming so soon! I really want you to play! See you in November 3, guys!