general in Turn-based strategy games

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Feudums' splash screen was given a facelift to better match the theme of the next update, bringing feudal levies, mercenaries and skirmishes to the current demo. Armchair generals, time is close.

#4x #grandstrategy #fairtoplay #mmo

Twilight Wars gameplay. You can also play demo. Feel free and give your feedback (:
#feedbackfriday #indiegames #cyberpunk #AI

Our current priority is to bring units and battles to the economic mix of our current playable demo. Not surprisingly, for this feature we also need to draw a few dozen portraits for our unit types. Examples are still work-in-progress. :)

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As part of the small Quality of Life updates, I've turned regular tooltips to expanded tooltips. I still need to tweak how the information is presented, but it should make things easier to digest for a simulation game like Feudums.

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While the current focus is adding units and battles to the demo, I'm also working on to streamline the UX/UI a bit for issuing commands.

Still working on the next batch of features, but adding quality of life changes to the existing ones is also something I don't want to neglect. Part of this is showing in-progress constructions right on the world map for clarity and better immersion.

flumptys location teaser

Trying to imbed a loot system and interaction with some objects into the game. How do you like this idea? Feel free to give us feedback:)
#twilightwars #wipwednesday #indiegames #AI #cyberpunk

We are working on the next update, which will add units, battles and skirmishing to the already playable economic mix.

Because as the old medieval saying goes: where there is wealth, there are 'friends'. These two, for example, can't wait to pay a visit.