devlogs in RPG Maker Hub

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The translation of the dialogues and all the text is finally ready. A couple of days for polishing, repairing and finishing some elements and the first demo version is ready. The game has 4 chapters, out of 12 (as many are in the plans).





Everyone knows how souls work in the popular indie game Undertale and Deltarune and we wanted to have something like that aswell but didnt want to directly copy it... so heres how it all works in Vltra Mayhem!



What can redemption mean to you? Is it possible to forgive even the worst? Our Lord calls it stupidity, Because darkness is not evil, It is impossible to redeem oneself from evil.


In case you get lost, we've made a local map for each chapter.
All sublocations are displayed here, and you can see where you are at the moment.

DEVLOG #1: THE ROAD TO SINISTER
Besides usual bugfixes, The Voyage Sinister will get updates with new graphics, portraits
Fancier version here:
https://lilianduleroux.itch.io/the-voyage-sinister/devlog/678998…


Devlog Numero 4!!!!!!1!1!1!1!1!1!1!1!!1!
*check article*
Some soundtracks for the game
So for the next game, I wanted to do something like highschoolers face the supernatural with special abilities. But every good idea I have is just to similar to Persona. How does one fix this?