


Hello, everyone! Since you're still here, I would like to hear your opinions on my lighting that I made for HNR, because this really is an experimental style for me (ignore the oil-post-processing effect).


















Is there anyone else here? I know you are, because you got referred here via an external link/reroute.
Regardless, I'm dumping a bunch of HNPA-Remastered related screenshots from my SSD here.


Post-jumpscare scene reupload (the game is still corrupted).

Important announcement!
Although the game itself is not finished, the game page for HN Pre-Alpha Remastered is out! Make sure to follow the game's page to receive updates on development.
You can find the game here:
I've decided that I'm going to make the game's page regardless, since I think it might not be that good of an idea to release it only once it's finished. Stay tuned


Dynamic non-scripted sounds, catching methods based on where the player is looking and some other small things

Warning 1414: Low battery, visual input quality reduced
Since I don't want to spoil too much of the game, the thing that I will say is that I've made 5 nightmare sequences as of now.