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Game Soundtrack

5 songs

Summary
Tales of Alurium is a Turn-Based RPG set thousands of years in the future after a great calamity wiped out nealry all life in the world. Though the world was very nearly destroyed, society has rebuilt itself back into medieval times. However, when the world is once agian threatened by the Cult of the God of the Apocalypse, it is up to Fibbic, his uncle Ontonzo, and a rag tag team of other heros to travel across an entire continent and stop the cult and bring peace back to Alurium.
Controls
Left is Mouse and Keyboard, Right is Controllers (XBOX One Controller for reference)
WASD/D-Pad - Directional Movement
E/A Button - Interaction
Shift/X Button - Sprint
Tab/Select Button - Inventory, Characters, Map, and Settings
Escape/Menu Button - Pause/Quit

#rpg #action #other #fantasy #adventure #TalesofAlurium



teen
Cartoon Violence
Fantasy Violence
Alcohol Use
Mild Language
Crass Humor

I was originally going to introduce one of the characters of as attacking your party and then standing trial in an extraphysical court with the Gods of Life and Death as judges
This is why I don't use the first ideas that go to my head #gamedev #indiedev

Well, I wasn't expecting that from drawing the title text on the UI layer from a different object... #gamedev #indiedev #videogamedesign

The proggression of getting a joke. #gamedev #indiedev #pixelart #videogamedesign

What a difference two years makes! #gamedev #indiedev #pixelart #videogamedesign

unnescessarillyCuteDialogBoxCharacterIcon.png #gamedev #indiedev #videogamedesign #pixelart

Some #wholesome #pixelart that'll hopefully bright up your day. #gamedev #indiedev #videogamedesign #TalesofAlurium

"Are you crazy! You can't take all 3 of them on! What do you you're going to do?"
"What I do best!"
#gamedev #indiedev #videogamedesign #pixelart

On a scale of 1 to 10, I'd probably give this dive a good... 6. What do you guys think? #gamedev #indiedev #gamedesign #pixelart

For now, the menuing is done, and I'm back to working on the games cutscene. After that, all I have left is the cutscene music, and I can (finally) show you all what I've have in the works concerning it. Thank you for your support! #gamedev #indiedev

As you can see from this ultra informative, sublime map screen... Yeah, I'm not messing with any of that until I finished making the demo. I wouldn't even know where to begin with a map screen. #gamedev #indiedev #videogamedesign