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Free

Guide Dog (Windows)

Version: 1.1.010 months ago
1.1.0 -Fixed platform bugs in levels -Area 2 accessible through Level 8 Full Area 1 -High Scores not enabled
Free

Guide Dog (Linux)

Version: 1.1.011 months ago
1.1.0 -Fixed platform bugs in levels -Area 2 accessible through Level 8 1.0.0 Full Area 1 -High Scores not enabled

Stanley and Lucy Teach Braille

In this callback to Mario Teaches Typing, you take on the role of Lucy, a seeing-eye dog about to get her first human! She'll need to help him navigate the world, but it won't be easy for either of them.

Chord-inate Your Movements

All movement is done via chording with the SDF/JKL keys. Before each level, you'll be presented with a short lesson about braille. This lesson will be put into practice as you chord the prompt at the top of the screen and navigate the level.

Simply moving around isn't enough as there are many hazards and obstacles that you'll need to help Stanley avoid. Chord correctly (it will appear in green) and you'll not only avoid those obstacles but collect lots of treats along the way! Chord incorrectly, and even the smallest of obstacles can trip up Stanley and possibly get him hurt.

Go Anywhere!

Independence is the name of the game, and as you get better and learn more, Stanley will surely grow more confident and want to explore more of the world. Are you up to the challenge?

Materials Used and Other Misc.

This game utilizes the current Unified English Braille, updated 2016. If a new version is released, the game will reflect it as soon as possible.

While in Early Access, game version reads as follows: [Completed Areas].[Extra Levels].[Level Changes] The current version 1.1.0 means there is one completed area, one extra level outside of that, and no minor changes or updates have been made to the existing levels.

#education #platformer #braille #marioteachestyping #adventure #fangame #textadventure #altgame #other



all-ages

“That’s no ordinary rabbit! That’s the most foul, cruel, and bad-tempered rodent you ever set eyes on!”

Only had a little time today, but managed to get the save/load functioning Main menu isn't much to behold, but it functions

I think my next major push is going to be just more levels. Fill out Area 1, maybe do a demo version with it

Re-did the end-level screen, added in the high scores and whatnot, coded the options for audio toggle and brightness. Started work on the save function. Auto-save at the end of every level Thinking I might add a Quit button there at the bottom

I promise, I'm not normally this bad I was chasing down a bug where the floor collisions weren't working. Found it, believe I fixed it. Also got end-level stuff started.

And the dog's name is Lucy I decided And the human is Stanley

Timer is now working, we have an options menu, and there is a gate to mark the end of the levels of this area. Should probably start on a second level so I can work on recording the high scores and transitioning between levels

Made it so that correct chording takes you down the path of most treats Will use the same principle when I start adding obstacles. Type well, avoid obstacle, be good boi

We now have treats for the good boi

Also area and level select is functioning. Basically. I don't have enough areas or levels yet to fully test

A small screenshot of a small side project I've got going on. It's like the old school Mario Teaches Typing (Yes, I know it's incorrect That's the power of Lorem Ipsum)