Next up
Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.
I hate to do this but my condition is worse than yesterday so I have to say that I will not be able to do any more work or streams until I can get back to a stable health.
Have a picture of Sticky sitting with me as compensation for now.
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
[ANNOUNCEMENT]
I'm in a lot of pain today (TLDR I have medical issues with pain management) so I'm going to push the stream to tomorrow night Thursday, same time 8PM EST, and hope I'm alright by then.
When Dr Wily goes HARDSTYLE
Parallax layer system progress. Smooth scrolling options are here!
Still more to do, but it's mostly convenience and development options remaining. #megaman #gamedev #unrealengine
A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.
🎯 4vs4 online shooter game.
✨ Heroes, abilities & block building.
❤️ Wishlist now: https://store.steampowered.com/app/1225790/
Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.
(You can now better see our shadow effects at work though!)
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