5 years ago

First pass animation of katana strike for this game character project I've been working on, still WIP. Made for use with root motion character controller.

#3dart #gamedev #wip #character #lowpoly #samurai




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working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Ukiyoe style experiment...

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

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Voidstone now includes highly advanced QoL features, like a pause menu!

Yippee, wahoo, yaheeeee!

Little something I put together in Blender and Krita for #Mar10 Day, 2026.

I hope you guessed Ham Sandwich.

I'm sure she doesn't mean any harm...

Some renders I made a while ago.

Goodnight!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.