2 years ago

Haven't sculpted anything in a while, so I got some practice in with this tileable stylized PBR wood.

#3dart #lowpoly #sculpt #fantasy #stylized #wood




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Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.

First pass on the walk cycle for the new mech design, rendered from blender viewport.

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Under the Desert Sky~

I wanted to remaster, an older piece of mine. How did I do? Tap/swipe to see the piece I created a whole year ago in January of 2023!

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Blocking out the mech selection UI with some placeholders

"I get it now."

(Swipe to the right to see the original pixel art!)

: Aseprite (Sequel to the last redraw at my profile/AnubiClub!)

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.