3 years ago

Here’s the concept art for the Trader in our upcoming lightning fast, graffiti-based shooter! 

He’s prepared to offer you all the (totally legal) upgrades you’d need - Remember: all sales are final.




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We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!

We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]

These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.

This is what the combat UI looks like in our shooter game TAGLINE!

Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!

Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!

The Amazing World Of Gumball moment. This was fun to draw, unless I remember incorrectly. What does that even mean..

"Rawr " "XD "

In 27.89 seconds! Impressive! Think you can beat that?