https://sketchfab.com/models/8cbc65f718a546f7851d4c3058c02d6d
Practice for sculpting and stylized PBR workflow. Mix of hand painted and procedural textures.
I modeled this in Blender and textured in Substance Painter.
Tell me whatcha think!
Concept by Ivan Shishkin:
Next up
I'm sure she doesn't mean any harm...
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Ukiyoe style experiment...
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
Create an original narrative / story game in 10 days for a chance to win cash! 💸
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
I hope you guessed Ham Sandwich.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
Create an original narrative / story game in 10 days for a chance to win cash! 💸
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
Voidstone now includes highly advanced QoL features, like a pause menu!










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