https://sketchfab.com/models/8cbc65f718a546f7851d4c3058c02d6d
Practice for sculpting and stylized PBR workflow. Mix of hand painted and procedural textures.
I modeled this in Blender and textured in Substance Painter.
Tell me whatcha think!
Concept by Ivan Shishkin:
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Ukiyoe style experiment...
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Game Jolt Colors is back!
Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.
At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!
Voidstone now includes highly advanced QoL features, like a pause menu!
I'm sure she doesn't mean any harm...
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Welcome @PQubeGames to Game Jolt by giving them a follow!
Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!
Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923
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