
I'm prototyping a small demo project featuring a character that I've been working on lately. More to come!
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Voidstone now includes highly advanced QoL features, like a pause menu!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I hope you guessed Ham Sandwich.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm sure she doesn't mean any harm...
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