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582
3 years ago

I work on a new project. It's an arcade car racing game. Currently, I work on car AI.




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I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Now the player can choose between several number plates :) .

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Last week I worked on camera view. I improved the system to switch between camera views.

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I continue to work on procedural tools. I added some random variations when the procedural fences are created.