Implemented superspeed and bullet time for my sci-fi RPG Project.
Happy with the bullet time. But I think the superspeed will be better combined with the other mechanics.
Also made a video on the whole development process:
Next up
Introducing the BEATDOWN Mechanic!
When an enemy unit knocks down a player, they get to act again!
Once all players are knocked down, the enemy will initiate a beatdown with their buddies!
Another look at the battle system in Another Realm: Cursed Friends.
Playtesting available soon! Join the discord to be notified: https://discord.gg/2X9MpfW
Here’s a first look at the improved battle system in Another Realm: Cursed friends, an RPG & social sim.
Join the discord to be notified when playtesting is available: https://discord.gg/2X9MpfW
@ColesyGaming is a Jolter to Watch! They post great gaming videos! Follow them before the quest ends on September 24 and you'll get Coins!
Another Realm: Cursed friends playtesting available soon. Join the discord to be notified: https://discord.gg/2X9MpfW
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Working on improving the skill visuals and feel for my turn-based RPG.
Here's a before & after.
Follow the project's development on YouTube: https://youtube.com/playlist?list=PLbtd3AQeU2CIF5H1ig_eVma_C_EAP…
I made my guards smarter by programming them to ambush the player!
And I show you how in my latest Devlog!
Check it out!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Introducing Heavy Blade!
The first skill that players will unlock in Project Another World.
A medium physical attack that targets one foe, deals knockback and with luck (and a high Crit Chance) inflicts knock down!
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